A family activity plan

Indoor obstacle course: the great cushion crossing

Design a gentle floor-level route with several ways through each challenge, then improve the course together without a stopwatch deciding who had fun.
Illustrative artwork from the game, rather than a photograph of a real outing or session.
An obstacle course can be a line to follow, a cushion to travel around and a toy waiting to be delivered at the finish. You do not need a living room full of hazards to make it interesting. Give each station a little story and let children choose how they move through it.
Suggested for ages 2–11 with adult support, this should fit the actual people and room rather than a picture of a much larger house. Younger children can follow a short route beside an adult. Older children can design a challenge or test whether the layout is clear. Keep the course low, gentle and flexible, with walking, rolling, reaching or pointing versions available.

A little planning before the fun

Time to allow

Allow about 60 minutes for creating, trying and changing the course. Short rounds with rests work better than continuous movement for the whole hour.

Budget notes

No new spending is required. Use a few cushions, suitable household items and removable floor markers you already have; elaborate equipment will mainly make the cupboard more difficult to close.
These are planning suggestions, not live prices or bookings. The shorter and longer versions give you room to adapt the activity to your day.

Your supply checklist

Tick off what you have gathered, or print a fresh checklist. Ticks are for this page only.

Make it happen

1. Check the route before inventing the adventure

An adult clears the floor and checks for slippery surfaces, sharp corners and breakables. Keep doorways and normal walking routes open. Choose three or four stations that do not involve climbing furniture or unstable equipment. Ask participants what movements feel comfortable, then make the story fit those options rather than asking bodies to fit a demanding course.

2. Make three simple stations

Try a marked path to follow, a cushion island to travel around and a target where a soft toy is placed gently. Give each a name, such as Wiggly Lane or Parcel Post. Demonstrate the route slowly and offer an alternative at every point. Signs can show actions with pictures so children do not need to remember a lengthy briefing.

3. Take a practice journey together

Walk or move through once with an adult nearby. Check that there is enough room to turn and that nobody needs to rush or squeeze past another person. Let children point out confusing bits and change them. Keep one person at a station where crowding would be awkward; spectators can tell the story or welcome the next parcel.

4. Let designers change one challenge

Invite each willing child to adjust a station, then have an adult check the change. They might add a direction choice, a different parcel destination or a silly voice at the finish. Try the revision and ask whether it made the route clearer or more enjoyable. Skip timing unless everyone wants a personal comparison without a winner.

5. Finish with a cooperative delivery

Make the last round a shared mission in which every parcel reaches the finish using each person’s chosen movement. Celebrate useful help and creative solutions, then stop for a rest. Ask which station deserves to return another day. Collect markers and cushions together, checking that the real room has a safe, clear floor before the imaginary adventure closes.

Make it work for you

Ages 2–4

Use two clear stations with an adult beside the child. Follow a line and deliver a familiar toy to a cushion. Repeat as long as it is enjoyable, without adding complexity simply because the route looks easy to adults.

Older children in the range

Let them draw the route, design picture signs or solve the challenge of making every station usable in two ways. They can test changes without being responsible for another child’s safety or performance.

Seated or limited-space route

Make a tabletop journey: move a soft toy along a drawn path, around a cushion and onto a target. Use pointing or partner-directed movements. Keep the same station names and shared story so nobody receives a lesser version.

Before you begin

Adults check and supervise the route. Keep activities floor-level, avoid jumping from furniture and do not use blindfolds or restrictive tunnels. Adapt movement to comfort and ability, allow rest and remove all floor markers afterwards.

Cushion crossing course cards

Print these planning prompts and make a picture sign for each chosen station.
1. Our adventure and parcel destination:
2. Station one: follow this clear path.
3. Station two: travel around the cushion island.
4. Station three: place the parcel gently on its target.
5. Another comfortable way through each station:
6. One change a designer wants to test:
7. Our final shared delivery and closing jobs:
These prompts are included when you print the plan and checklist.
The course has succeeded when everybody finds a way through and the sofa remains ordinary seating.

How did your family get on?

Tell us which step helped, what needed explaining or what you would do differently. A small, specific suggestion is more useful than a gold star—though we do enjoy a gold star.
Email feedback about this plan →
Your email app opens so you can choose what to send. Please leave out private details, children’s names and photographs of other people.

Let the envelopes choose your next adventure

Choose activities your family would enjoy and let a little mystery settle the final decision. The sample game lets you try it before creating your own board.
Prepared for Deal or Date · Updated 28 October 2026
These plans expand activities from our game catalogue. Text and illustrative artwork were prepared with AI assistance, then checked for catalogue accuracy, clear steps and practical variations before publication. They are suggestions to make your own, rather than accounts of personal trips or product tests.
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