A family activity plan

Map-reading mission: the case of the entirely findable bench

Practise map symbols and orientation on a short familiar route, taking turns navigating between obvious landmarks while an adult keeps responsibility for the journey.
Illustrative artwork from the game, rather than a photograph of a real outing or session.
A map turns a familiar park into a small set of decisions: where are we, which way does the path bend and is that the bench we meant? Choose a simple route with obvious landmarks and practise matching the paper to the place. The mission is understanding the map, with no need to get deliberately lost first.
Suggested for ages 8+ with adult support, this can give children and teenagers real navigation choices within a route an adult already knows is suitable. Keep the distance modest and allow thinking time at safe stopping points. A navigator can change their mind after checking a landmark, which is a useful skill rather than a reason for a family lecture about directions.

A little planning before the fun

Time to allow

Allow about 2 hours for a map introduction, a short route, pauses and a final review. Choose a loop you could comfortably walk in much less time without the navigation stops.

Budget notes

Use a suitable existing or freely available permitted route map for a no-new-spending activity. Check transport, parking or site charges separately; a new compass or specialist app is optional.
These are planning suggestions, not live prices or bookings. The shorter and longer versions give you room to adapt the activity to your day.

Your supply checklist

Tick off what you have gathered, or print a fresh checklist. Ticks are for this page only.

Make it happen

1. Choose a route the adult can manage confidently

Check current access, conditions, distances and map accuracy for a familiar park or simple local route. Avoid difficult terrain, isolated places and hazardous edges. Mark the start, three obvious landmarks and an easy return. The adult keeps responsibility for the journey and knows where to go if the exercise becomes confusing; the children’s learning should not become your only navigation system.

2. Read the map before setting off

Find the key and identify symbols relevant to this route, such as paths, buildings and water. Match the start point to something visible, then turn the map so its features line up with the ground. Explain that this is orientation rather than a test of naming compass directions. Let each navigator describe the first section in their own words before moving.

3. Navigate one section at a time

At a safe stopped position, ask the navigator to point to the next landmark and describe the route. Walk together, pausing to check a bend or junction where needed. Keep maps and phones for stopped use. Let an adult intervene whenever safety requires it, while allowing ordinary uncertainty to be solved by looking again rather than immediately supplying the answer.

4. Swap navigators and compare evidence

At the first landmark, hand over the map to a willing new navigator. Ask what visible features confirm your position and which way the next path runs. If you take a wrong permitted turn, stop and calmly compare map and ground, with the adult managing correction. Do not create a deliberate lost-person scenario or separate the group for a more dramatic mission.

5. Complete the route and explain one decision

Return by the agreed suitable route and take a rest. Each navigator can describe one decision using a landmark or symbol as evidence. Mark a confusing place on the map for future reference and note whether conditions differed from the information. Keep the route card for another visit, when children can try a new section without the outing needing to become longer or harder.

Make it work for you

Ages 8–11

Use three clear landmarks and a map with few distracting details. Offer a choice between two safe directions at a junction, then ask what evidence helps. Keep the adult’s return plan independent of the child’s decisions.

Teenage navigators

Let them propose a short suitable route and justify it using distance, surfaces and landmarks, with adult checking. They can compare a paper map with current site information and identify what each source does or does not show.

A compact accessible mission

Check an accessible route with clear landmarks and suitable facilities directly. Alternatively, draw a simple map of a familiar indoor space and navigate between labelled points. The skill is matching a representation to reality, not covering distance.

Before you begin

Use a suitable permitted route and current conditions, stay together and keep adult responsibility for navigation. Avoid deliberate separation or getting lost. Stop safely to read maps, supervise near roads and other hazards and keep an independent return plan.
Countryside Code: planning routes and outdoor visits →

The findable-bench route card

Print this card and complete it alongside a real map. Consult it only while safely stopped.
1. Start point and three marked landmarks:
2. Map symbols we need for this route:
3. Section 1: destination / direction clue / visible evidence
4. Section 2: destination / direction clue / visible evidence
5. Section 3: destination / direction clue / visible evidence
6. Adult’s known return route and stopping time:
7. One decision we explained, and one confusing feature:
These prompts are included when you print the plan and checklist.
Finding the correct bench through careful checking is a perfectly respectable navigation achievement. Sit down and admire it.

How did your family get on?

Tell us which step helped, what needed explaining or what you would do differently. A small, specific suggestion is more useful than a gold star—though we do enjoy a gold star.
Email feedback about this plan →
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Let the envelopes choose your next adventure

Choose activities your family would enjoy and let a little mystery settle the final decision. The sample game lets you try it before creating your own board.
Prepared for Deal or Date · Updated 28 October 2026
These plans expand activities from our game catalogue. Text and illustrative artwork were prepared with AI assistance, then checked for catalogue accuracy, clear steps and practical variations before publication. They are suggestions to make your own, rather than accounts of personal trips or product tests.
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