Build a three-hole indoor putting course with soft balls, clear turns and a scorecard that records clever course design as well as completed holes.
Illustrative artwork from the game, rather than a photograph of a real outing or session.
A cardboard tunnel, a target circle and a cushion corner can become a surprisingly absorbing golf course. Start with three short holes and give each a name. You can play competitively if everyone wants, but there is plenty of satisfaction in getting a ball through something you have designed yourself.
Suggested for ages 5–11 with adult support, this is a gentle floor-level game using soft equipment. Younger children can roll rather than putt; older children can design a bend or work out a fair scoring option. Keep the course forgiving and the turns short. Nobody needs to spend the afternoon repeatedly failing at a tunnel built exactly the width of its ball.
A little planning before the fun
Time to allow
Allow about 90 minutes for making three holes, a practice round, a game and dismantling. One well-designed hole can make a shorter session.
Budget notes
Use clean packaging, paper targets and suitable toys you already own. No new spending is required; the Cardboard Cup does not insist on matching clubs or a clubhouse membership.
These are planning suggestions, not live prices or bookings. The shorter and longer versions give you room to adapt the activity to your day.
Tick off what you have gathered, or print a fresh checklist. Ticks are for this page only.
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A soft ball of a suitable size
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A short suitable toy club or a hand-rolling alternative
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Clean cardboard boxes or folded-card tunnels
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Paper targets and removable markers suitable for the floor
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Pencil and the three-hole scorecard
Make it happen
1. Mark a small safe course
Choose a clear floor area away from stairs, breakables and main walking routes. An adult checks footing and any equipment. Mark three starting points and finishing targets, leaving room between players. Decide that strokes or rolls stay gentle, with no raised swings. A short course can be more entertaining than a tour that requires moving the dining table twice.
2. Design three different holes
Make one straight tunnel, one route around a cushion and one target circle. Let children contribute a feature each, with an adult checking stability and edges. Leave generous gaps for the ball. Give the holes names and draw their routes, so the design offers an interesting choice rather than relying on an obstacle that is simply impossible to pass.
3. Test before opening the tournament
Try each hole using the actual soft ball and chosen movement. Widen anything frustrating and move targets closer where needed. Agree whether players will roll or putt, and whether each person can choose. Set a friendly maximum number of attempts per hole, after which the ball can be placed at the target and the next player begins.
4. Play the first Cardboard Cup
Take turns with other players safely outside the ball’s route. Record attempts if the group wants scores, or use a completion mark instead. Notice creative approaches and helpful course repairs. Let people practise a favourite hole between rounds when space allows. Keep any rivalry affectionate; an imaginary tournament committee can rule that encouragement is compulsory and technical appeals are very short.
5. Improve one hole and finish together
Ask each designer which feature worked well and choose one improvement for a final round. Compare the experience rather than demanding a lower score. Name a favourite hole, then gather balls and dismantle cardboard obstacles. Keep the scorecard or route sketch for a rematch, checking the real floor is clear before the unofficial clubhouse closes for the day.
Make it work for you
Ages 5–7
Use a broad tunnel and close targets, with hand-rolling as an equal option. Keep turns predictable and skip scoring if it distracts from play. An adult can help prepare cardboard while children choose names and decorations.
Ages 8–11
Offer a design brief: one curve, one tunnel and a target with two approach routes. Let them test fairness and record attempts. Challenge the course designer to explain what makes a hole interesting rather than merely difficult.
A seated putting club
Place starting points within comfortable reach and adjust targets to the player’s chosen movement. Roll or gently push a ball with suitable equipment. Use individual starting distances so everyone has a worthwhile route.
Before you begin
Use soft suitable balls and short equipment without full swings. Keep players clear of each other’s routes, check cardboard edges and avoid trip hazards. Supervise play, keep small balls away from younger children and remove the course afterwards.
Cardboard Cup three-hole card
Print one card for the group. Record attempts, completion marks or design notes as you prefer.
1. Course name and players:
2. Hole 1: name / route / attempts or completion
3. Hole 2: name / route / attempts or completion
4. Hole 3: name / route / attempts or completion
5. Our agreed attempt limit and rolling or putting choices:
6. The most enjoyable design feature:
7. One change for the next round:
These prompts are included when you print the plan and checklist.
Your finest golfing moment may involve a cereal box. It still deserves a very restrained victory wave.
How did your family get on?
Tell us which step helped, what needed explaining or what you would do differently. A small, specific suggestion is more useful than a gold star—though we do enjoy a gold star.
Your email app opens so you can choose what to send. Please leave out private details, children’s names and photographs of other people.
Let the envelopes choose your next adventure
Choose activities your family would enjoy and let a little mystery settle the final decision. The sample game lets you try it before creating your own board.
Prepared for Deal or Date · Updated 28 October 2026
These plans expand activities from our game catalogue. Text and illustrative artwork were prepared with AI assistance, then checked for catalogue accuracy, clear steps and practical variations before publication. They are suggestions to make your own, rather than accounts of personal trips or product tests.